Wednesday, May 27, 2015

World War III: Armageddon

Okay, here's my pretty much finished WWIII wargame rules. I say pretty much finished because, as any rule-writer knows, there's always room for improvement, and I'll probably make some modifications at some point. But for now, they're pretty playable rules. Be warned, however; this game is conducive to heavy casualties. No protracted slugfests here; whole units can be wiped out with a few unlucky rolls. The basic combat system is easy enough: each figure rolls 2D6 against his Accuracy to see if he scores a hit; then roll 1D6 to determine the extent of the damage. Activation tests, reaction tests and morale tests are also used. No revolutionary game mechanics.
I've included pdfs for the core rules, reference sheet, and two sample army help cards at the bottom of this page. Feel free to download (and adapt, if you want) all or any of the documents.The army help cards are meant as examples of the type of army lists you can create; you'll probably want to create your own, unless you happen to have modern Russians and British available.
This game is supposed to be played using scenarios with specific objectives and troop placement. Make up your own (its easier than you might think) or look in some other wargame rules for scenario ideas.
Please note that I have revised and updated these rules several times, so if there is a slight discrepancy or mistake in the rules, forgive me.
Here are some pictures from a test game.




WWIII: Armageddon Core Rules

Cover

Reference Sheet

Russian Army Card

British Army Card

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